| |
| Psychological Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Calm Heart |
3 |
No |
Frenzy? You Never! Well almost. |
| Daredevil |
3 |
No |
You are always doing these crazy things... and getting away with it! |
| Iron Will |
3 |
Yes |
Stops you being mind-controlled by weaker kindred and powers |
| Bearing of the Kings |
2 |
Yes |
Your bearing is that of a king or noble... which makes things like Presence easier. |
| Empathy |
2 |
No |
You are very sensitive to the feelings of others |
| True Love |
2 |
No |
You know true love |
| Carefree |
1 |
No |
You cannot hear the "Voice of the Abyss" |
| Common Sense |
1 |
No |
You have a large dose of common sense. Consult the storytellers if you are unsure of what your character should do |
| Higher Purpose |
1 |
No |
You have a goal in Life, you will succeed in this goal you just know you will somehow |
| Limited Paranoia |
1 |
No |
You have a healthy paranoia - rarely are you caught by surprise. |
| Medical Aptitude |
1 |
No |
You pick up everything related to medicine more easily and quickly than others |
| Pitiable |
1 |
No |
People automatically take pity on you |
| Reckless |
1 |
No |
You would march boldly into hell without a trace of fear in your heart. |
| Self Confident |
1 |
No |
You have confidence in your own abilities. |
| Strong Willed |
1 |
No |
Your will is like an iron bar. |
| Compulsion |
-1 |
No |
You have something that you just HAVE to do |
| Delusion |
-1 |
No |
You believe whole-heartedly in something that isn't so |
| Driving Goal |
-1 |
No |
Your goal compels you into action when the more sensible would stop and think. |
| Duty bound |
-1 |
No |
You follow a code of conduct, but do so out of fear than any moral reasons |
| Hatred |
-1 |
No |
For some reason you have a hatred of something |
| Intolerance |
-1 |
No |
There is something that you just can't stand |
| Low Self Esteem |
-1 |
No |
You don't think your worth much in the grand scheme of things |
| Nightmares/Daymares |
-1 |
No |
You rest not easily during the day; you suffer from nightmares when you are forced to rest during the day. Are they telling you something or just haunting you? |
| Obsessed |
-1 |
No |
You display obsessive behaviour towards some person, place or ideal |
| Overconfident |
-1 |
No |
"I can defuse that bomb with these tweezers, watch." BOOOM! |
| Oversensitive |
-1 |
No |
There's something about the world around you, you just can't put up with |
| Reclusive |
-1 |
No |
You do not work well with others and prefer to do things on your own |
| Repulsed by Garlic |
-1 |
No |
You run from Garlic |
| Shy |
-1 |
No |
"Awww, little diddums is a bit shy." |
| Soft Hearted |
-1 |
No |
You hate seeing violence. |
| Uncommon Fear |
-1 |
No |
You have a fear of something unusual, or a mild fear of something commonplace |
| Weakness |
-1 |
No |
You have a soft spot for some object or person. You will follow this to the detriment of all else |
| Weak Willed |
-1 |
No |
When someone shouts jump, you jump |
| Anachronism |
-2 |
No |
You don't Like these new fangled inventions and refuse to use them and know little about them |
| Berserker |
-2 |
No |
Your beast is near the surface, you find you tend to frenzy more easily than those around you do |
| Common Fear |
-2 |
No |
You have a fear of something commonplace, or an extreme fear of something unusual |
| Confused |
-2 |
No |
You are confused and out of touch with reality |
| Fury |
-2 |
No |
You lose your temper quickly |
| Hatred (Med) |
-2 |
No |
You have a strong hatred of something |
| Phobia |
-2 |
No |
You have an unreasoning fear of something |
| Vengeance |
-2 |
No |
You will settle with them one day |
| Can't Cross Running Water |
-3 |
No |
You've read too many vampire myths! |
| Curiosity |
-3 |
No |
You have an insatiable curiosity |
| Derangement |
-3 |
No |
You have some form of Insanity. |
| Hatred (Major) |
-3 |
No |
You have an intense hatred of something or someone |
| Non-combatant |
-3 |
No |
You can't use weapons and abhor violence |
| Paranoid |
-3 |
No |
Everyone is out to get you. You have to protect yourself! |
| Repelled by Crosses |
-3 |
No |
You must flee from crosses, even when they are not backed by true faith. |
| Terrors |
-3 |
No |
An extreme fear of something commonplace |
| |
| Physical Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Strong Blood |
5 |
Yes |
Your blood is especially potant. you can blood bond someone with two drinks of your blood. |
| Addictive Blood |
3 |
No |
You blood can be addictive when drunk. |
| Efficient Digestion |
3 |
No |
For each 2 points you drink you get 3 points of value |
| Unbondable |
3 |
Yes |
You cannot be blood bonded |
| Baby Face |
2 |
No |
You can't possibly be a vampire with a face like that |
| Lightning Reflexes |
2 |
No |
Your actions come almost before thought |
| Light Touch |
2 |
No |
You are very dextrous with your hands |
| Misplaced Heart |
2 |
No |
It isn't in the place it should be |
| Reserve of Strength |
2 |
No |
Once a day you can call upon strength beyond your normal scope |
| Slimy |
2 |
Yes |
Your Skin secreates slime like that of a worm or Mollusk. Opponents must score two or more successes thhan normal to grapple you, and your difficulty to soak fire damage is reduced by one. |
| Acute Hearing |
1 |
No |
For some reason your ears are far more sensitive to noise than most people which allows you to hear things other can't. |
| Acute Sense of Smell |
1 |
No |
You have superb sense of smell |
| Acute sense of Taste |
1 |
No |
You have superb sense of taste |
| Ambidextrous |
1 |
No |
You can use either hand equally well |
| Contortions |
1 |
No |
You are able to perform physical manoeuvres beyond the scope of most people |
| Double Jointed |
1 |
No |
Double JointedYou are very supple |
| Eat Food |
1 |
No |
You can eat |
| Enduring Constitution |
1 |
No |
You can endure pain |
| Keen Vision |
1 |
No |
You have superb sense of vision |
| Light Sleeper |
1 |
No |
Even in the deepest slumber of the day, you seem to wake at the first sign of trouble |
| Long Finger |
1 |
Yes |
Your Fingers are unnaturaly long and spidery. You gain one extra die to dice pool involving digital coordination or grappling |
| Perfect Balance |
1 |
No |
You are skilled at keeping your balance |
| Tough |
1 |
No |
You can take physical punishment better than most |
| Addiction (minor) |
-1 |
No |
You are addicted to some substance. For example, caffine, cigarettes. The addiction is either weak or for something that is readily available |
| Allergy (Minor) |
-1 |
No |
You have is a rare or easily avoidable minor allergy |
| Deep Sleeper |
-1 |
No |
You are always late for parties as waking you up isn�t easy |
| Disfigured |
-1 |
No |
You are disfigured (don't forget the makeup/mask). NB: Cannot be bought by Nosferatu |
| Fragile Constitution |
-1 |
No |
You are sickly and weak. You recover from wounds slowly. |
| Hard of Hearing |
-1 |
No |
You have trouble hearing. |
| Inbred |
-1 |
No |
You have some, minor physical imperfection caused by inbreeding within your family |
| Missing Ear |
-1 |
No |
You are missing an ear, resulting in reduced hearing. (An earplug would be acceptable for this |
| Poor Eyesight |
-1 |
No |
A form of minor blindness this cannot be corrected by spectacles |
| Poor Hearing |
-1 |
No |
You have trouble hearing |
| Speech Impediment |
-1 |
No |
You have some kind of stutter or problem with your speech |
| Addiction |
-2 |
No |
You are addicted to a something, e.g. caffine, drugs, gambling |
| Allergic |
-2 |
No |
You are allergic to something |
| Clumsy |
-2 |
No |
You're not going to be a juggler! |
| Colour Blindness |
-2 |
No |
You cannot distinguish Colours |
| Decrepit |
-2 |
No |
You were old when you were embraced |
| Forked Tongue |
-2 |
No |
Your tongue is forked |
| Hunchback |
-2 |
No |
You have a hunchback (Yes some jumpers on your back could count.) |
| Lame |
-2 |
No |
You have a limp |
| Missing Hand |
-2 |
No |
You won't be winning that Archery tournament |
| Scales |
-2 |
No |
A portion of your body is covered in scales |
| Selective Digestion |
-2 |
No |
You will only feed from a particular group |
| Child |
-3 |
No |
You're a small child. (You better play this well.) |
| Monsterous |
-3 |
No |
You had better wear a Mask for this one. Non-Nosferatu only |
| Mute |
-3 |
No |
You cannot speak. |
| One Arm |
-3 |
No |
Arm in Jacket time? |
| Deaf |
-4 |
No |
You cannot hear anything! |
| Thin Blooded |
-4 |
No |
Your blood is like water. You cannot sire childer and it takes more blood to heal damage than normal |
| Enfeebled |
-5 |
No |
You obviously suffer from some ailment that means you cannot act for more than a few seconds at a time without collapsing, or for a Scene when 3 Blood points are spent. |
| Light Sensitivity |
-5 |
No |
You are far more sensitive to sunlight than other kindred. |
| Methusela's Thirst (Minor) |
-5 |
No |
Mortal blood tastes bland and is no longer able to sustain you as well as it did. Two mortal blood point equals one point in your blood pool |
| Blind |
-6 |
Yes |
You cannot see anything. You must be able to play this. |
| Paraplegic |
-6 |
No |
This could be very interesting to see it role-played |
| Methuselah's Thirst |
-7 |
No |
You can no longer sustain yourself on mortal blood, and must feed on other supernatrels |
| |
| Mental Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Jack of all Trades |
5 |
No |
You know how to do a bit of everything |
| Mesmerism |
4 |
No |
You have the ability to access the mind. It will affect Supernaturals. They enter a Torpor-like state, when you can ask simple questions |
| Tenacious |
4 |
No |
You can use GRIT as your Hit Points instead of PHYS |
| Fast Learner |
3 |
Yes |
You learn stuff really quickly |
| Gifted |
3 |
No |
The Difficulty of all creativity rolls is reduced Substantially |
| Eidetic Memory |
2 |
No |
Forget something? You? Never! |
| Natural Linguist |
2 |
No |
You find it easy to learn new languages |
| Piercing Gaze |
2 |
No |
You can intimidate people with your Paddington Bear |
| Specialist |
2 |
No |
Your character is specialised at a certain area of a skill, it can be taken multiple times for multiple skills or specialisations on the same skill. |
| Animal affinity |
1 |
No |
You have and innate understanding of and rapport with a certan tipe of animal |
| Clear Thinker |
1 |
No |
You have an uncanny knack to see through lies and subterfuge |
| Code of Honour |
1 |
No |
You have a code of Honour that you follow, if someone tries to make you do something against your code of honour you are more likely to resist the attempt |
| Computer Aptitude |
1 |
No |
For some reason computers like you. |
| Concentration |
1 |
No |
When you need to you can ignore any distraction and concentrate on the job in hand |
| Crack Driver |
1 |
No |
You are a genius behind the wheel of a car |
| Danger Sense |
1 |
No |
You just know when something BAD is going to happen |
| Direction Sense |
1 |
No |
You have an uncanny ability to orient yourself |
| Electrical/Electronic Aptitude |
1 |
No |
You are especially good with electical and electronic items |
| Entrepreneur |
1 |
No |
making money comes easy to you and you know what itakes to succeed in busines |
| Financial Aptitude |
1 |
No |
You are especially good at dealing with money |
| Free Expression |
1 |
No |
You have a creative spark that others lack. |
| Lightning Calculator |
1 |
No |
You can work out mathematical sums in your head faster than a calculator |
| Mechanical Aptitude |
1 |
No |
Anything mechanical seems to work for you |
| Time Sense |
1 |
No |
You always know what time it is! |
| Illiterate |
-1 |
No |
You cannot read or write |
| Poor Memory |
-1 |
No |
You just seem to forget some things, like putting trousers on before going out. |
| Short Attention Span |
-1 |
No |
You are a very slow learner |
| Amnesia |
-2 |
No |
You have a tendency to forget things or have forgotten a large section of your past |
| |
| Magical Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Artifact |
4 |
Yes |
You have a very powerful and unique magical item |
| Artifact |
3 |
Yes |
You have a powerful and unique magical item |
| Enduring Magic |
3 |
No |
The magic you perform has far more lasting effects than normal. |
| Magister of Artibus |
3 |
No |
You teach the new "Mages" of your clan in the magical arts. You have your choice of apprentices and gain Status 1 and Clan Prestige 3 |
| Method Caster (major) |
3 |
No |
You always do each magical ritual and working the same way. This makes your magic much stronger to resist, as its familiarity leaves you free to work your will |
| Special Circumstances (major) |
3 |
No |
Your magic becomes more powerful under certain situations. |
| Artifact |
2 |
Yes |
You own an unique magical item |
| Cyclic Magic |
2 |
No |
The power of your blood that fuels your thaumaturgy and the rituals you invoke vary with some pre-determined sequence, e.g. the phases of the moon. If you take this one be willing to put in the work beforehand for our consideration. |
| Magical Affinity (med) |
2 |
No |
Some aspect or form of Magic you are adept at, making learning it and using it that much easier. |
| Magical Animal Companion |
2 |
No |
You have a magical animal as a companion. They may be invisible or have the ability to move between the realms (but they will never do either of these in front of others). To all others they will appear like a normal animal of that breed. It sustains itself on you energy and will live as long as you live (although it can be destroyed) |
| Method Caster (med) |
2 |
No |
You always do each magical ritual and working the same way. This makes your magic stronger to resist, as its familiarity leaves you free to work your will |
| Side Effect |
2 |
No |
Whenever you perform magic there is a subtle but generally beneficial side effect |
| Special Circumstances (med) |
2 |
No |
Your magic becomes more powerful under certain uncommon situations. |
| Adept Student |
1 |
No |
Learning rituals is that bit quicker for you |
| Deft Path |
1 |
No |
Your magic is not as subject to distraction as others, e.g. injury or sudden loud noises won't put you off |
| Fast Caster |
1 |
No |
Your rituals take less time to perform |
| Free Study |
1 |
No |
Your knowledge of magic seems almost intuitive, to the extent you can, given time, figure out things you didn't think you knew |
| Magical Affinity (minor) |
1 |
No |
Some aspect or form of Magic you are slightly better at, making learning it and using it that much easier. |
| Method Caster (minor) |
1 |
No |
You always do each magical ritual and working the same way. This makes your magic a bit stronger to resist, as its familiarity leaves you free to work your will |
| Special Circumstances (minor) |
1 |
No |
Your magic becomes more powerful under certain, very rare situations |
| Strong Writer |
1 |
No |
The books you write on magic are highly sought after by those in the field. If you don't already have it gain Status 1 |
| Blatant Gift |
-1 |
No |
You are very obvious as a practitioner of the Magic Arts, and I don't mean you wear a pointy hat and shiny robes. People just know in their primordial veins that you meddle with things best not meddled with. |
| Creative Block |
-1 |
No |
You cannot invent your own rituals; all must be learned from books or from others |
| Deleterious Circumstances -1 |
-1 |
No |
Under certain, rare circumstances your magic becomes weaker and harder to perform. |
| Incomprehensible |
-1 |
No |
You cannot teach magic, as when you try to talk or write about it you use so much jargon they cannot learn from you. Even your peers often scratch their heads and wonder what you are talking about. |
| Magical Deficiency (minor) |
-1 |
No |
There is some aspect of Magic that you abhor and thus have difficulty in learning |
| Necessary Condition |
-1 |
No |
You need to perform a certain obvious action before each use of magic. |
| Poor Reader |
-1 |
No |
You learn rituals very slowly |
| Poor Student |
-1 |
No |
Increasing Thaumaturgy and paths cost you more |
| Warped Magic |
-1 |
No |
Your Magic has a deleterious side effect that is noticeable to others |
| Weak Writer |
-1 |
No |
What you write will be of no use to others on any subject, you just can't put all those thoughts in your head down on paper |
| Cyclic Magic |
-2 |
No |
The power of your blood that fuels your thaumaturgy and the rituals you invoke vary with some pre-determined sequence, e.g. the phases of the moon. If you take this one be willing to put in the work beforehand for our consideration |
| Deleterious Circumstances -2 |
-2 |
No |
Under certain, uncommon circumstances your magic becomes weaker and harder to perform. |
| Lack of Control |
-2 |
No |
You have to spend time recovering after each use of Magic or Rituals |
| Magical Deficiency (med) |
-2 |
No |
There is some aspect of Magic that you abhor and thus have extreme difficulty in learning |
| Slow Caster |
-2 |
No |
Rituals take longer for you |
| Deleterious Circumstances -3 |
-3 |
No |
Under certain circumstances your magic becomes weaker and harder to perform. Watch out for the Kryptonite! |
| Magic Addiction |
-3 |
No |
Any time you use magic, you will need to spend a temporary Grit point not to do so again. Obviously these take time to come back and you don't want that Grit getting to low. |
| Magical Deficiency (major) |
-3 |
No |
There is some aspect of Magic that you abhor and thus you cannot learn it |
| Painful Magic |
-3 |
No |
Each use of Magic or Rituals costs you 2 Wound Points from pain |
| Susceptibility to Divine Power |
-4 |
No |
Your Magic has left you open to the influence of the divine |
| Susceptibility to Faerie Power |
-4 |
No |
Your Magic has left you open to the influence of the Fae |
| Susceptibility to Infernal Power |
-4 |
No |
Your Magic has left you open to the influence of the infernal |
| Cannot do Magic (Magical Clans) |
-5 |
No |
You come from a clan who can do magic but you can't |
| Personal Magic |
-6 |
No |
Your magic works best on you (if applicable). If not being used on you then all your magic becomes much harder to do and less effective |
| |
| Mystical Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Charmed Life |
5 |
No |
Somehow you manage to get out of scraps by the skin of your teeth. |
| Destiny |
4 |
No |
You have a DESTINY!! (Think carefully before you choose this we will abuse it). |
| Ghostly Warder |
4 |
No |
A Ghost watches over you |
| Magic Item |
4 |
Yes |
You have a very powerful item with supernatural powers |
| Spirit Attractor |
4 |
No |
Benevolent spirits are attracted to you |
| True Faith |
4 |
No |
You have faith in the almighty and he has faith in you. |
| Luck |
3 |
No |
Stuff just goes your way |
| Magic Item |
3 |
Yes |
You have a powerful item with supernatural powers |
| Spirit Mentor |
3 |
No |
You have a spirit who guides you |
| Wraith Companion |
3 |
No |
There is a spirit being who is your companion |
| Faerie Affinity |
2 |
No |
The Fey seem to like you |
| Healer |
2 |
No |
You missed your calling as a Surgeon; you can do things with a bandage that would take hours of normal recuperation |
| Intuition |
2 |
No |
You sometimes just know which path to take. |
| Magic Background (Non-Magic) |
2 |
No |
Can Purchase magical Merits/ Flaws
This is the one for Non-Magical clans |
| Magic Item |
2 |
Yes |
You have a useful, albeit not particularly rare or powerful, magical item |
| Magic Sensitivity |
2 |
No |
The hairs on the back of your neck stand up when you pass a ley line. |
| Medium |
2 |
No |
You can sense and talk to spirits |
| Precognition |
2 |
No |
Sometimes you know what's going to happen before it does |
| Second Sight |
2 |
No |
You can see those beings that exist on the other side |
| Withstand Magic |
2 |
No |
Magic seems to have problems working on you |
| Dousing |
1 |
No |
You could try to find water in a desert |
| Herbalism |
1 |
No |
You know your way around the Garden of Life. You can buy the skill Herbalism |
| Inoffensive to Animals |
1 |
No |
Animals don't run from you like they do from other kindred |
| Magic Background (Magic) |
1 |
No |
Can Purchase magical Merits/ Flaws.
This is the version that magical clans should take. |
| Weather Sense |
1 |
No |
You know when there's a storm coming in |
| Magic Susceptibilty (mild) |
-1 |
No |
You are more affected by magic than other people |
| Taint of Corruption |
-1 |
No |
You reek of the Kindred Curse. Plants wither in your presence |
| Touch of Frost |
-1 |
No |
You draw heat from whatever you touch. Plants will wither and die. |
| Eerie Presence |
-2 |
No |
You make mortals nervous as they are instinctually aware that you are undead |
| Haunted |
-2 |
No |
Spirits haunts you |
| Magic Susceptibility (med) |
-2 |
No |
You are much more affected by magic than other people are |
| Magic Susceptibility (strong) |
-3 |
No |
You are very easily affected by magic |
| Sense of Doom |
-3 |
No |
You somehow have seen your future and know you�re not in for a happy ending. |
| Spirit Magnet |
-3 |
Yes |
Spirits are attracted to you and surround you constantly |
| Demon Hounded |
-5 |
Yes |
You are hounded by demonic forces! |
| |
| Mortal Society Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Corporate CEO |
5 |
No |
You are CEO of a corporation |
| Greater noble |
5 |
Yes |
Your family still hold the estates, but unlike Heir you are still known to the current head, and they look to you for advice |
| Church Ties |
3 |
No |
" Forgive me father for I have sinned. "Well as you've got the priests in your pocket they will forgive you anything. |
| Corporate Ties |
3 |
No |
You have many links to business |
| Mage Companion |
3 |
Yes |
One of your very close friends is a Mage |
| Mental Institution |
3 |
No |
Owns or controls a Mental Hospital or Institution |
| Police Ties |
3 |
No |
The cops like doing favours for you; well ok they might expect something in return. |
| Political Ties |
3 |
No |
You have political influence |
| Priest |
3 |
No |
You are still a fully ordained Priest, with your own Flock. |
| Underworld Ties |
3 |
No |
You have connections with organised crime |
| Werewolf Companion |
3 |
No |
You have a lupine friend. |
| Blackmail |
2 |
No |
You have information on a powerful mortal which gives you power over them |
| Financial Ties |
2 |
No |
You have ties to major financial institutions |
| High Society Ties |
2 |
No |
You are connected to high society and the nobility |
| Judicial Ties |
2 |
No |
You have power in the justice world |
| Mansion |
2 |
No |
You have a BIG house, some would call it a mansion others just call it that creepy haunted place. |
| Media Ties |
2 |
No |
You have influence over the local media moguls |
| Medical Ties |
2 |
No |
You have strong connections to hospitals and the health industry |
| Nightclub |
2 |
No |
You like to boogie so much you went and bought your own club. |
| Patron |
2 |
No |
You have a rich Mortal that for some reason sees fit to finance you in some way |
| Animal Companion |
1 |
No |
You have an animal that has formed a very close bond with you. |
| Close Family Ties |
1 |
No |
Your mortal Family are still important to you and will not hesitate to do you a favour. They may also call on you in time of need. |
| Good Reputation |
1 |
No |
You are well known amongst mortals |
| Inspirational |
1 |
No |
When you speak, people respect what you say |
| Library |
1 |
No |
You have an extensive library containing all sorts of useful (non-supernatural related) knowledge |
| Mimicry |
1 |
No |
You can imitate other voices and animal sounds |
| Prestigious Family |
1 |
No |
Your mortal family is well known and respected |
| Well Travelled |
1 |
No |
You have seen the seven wonders of the modern world. |
| Bad Reputation |
-1 |
No |
You have some notoriety among mortals |
| Expenses |
-1 |
No |
You are required to supply money on a regular basis to a person/organisation for past misdeeds |
| Judged Unfairly |
-1 |
No |
People never seem to like or trust you |
| Lost Love |
-1 |
No |
Much pulling of hair, deep depressions and a fascination with dark colours and morbid poetry. So you're a Goth! |
| Social Handicap |
-1 |
No |
Something about you makes you unpopular in social situations |
| Ward (low effort) |
-1 |
No |
There is particular person that you need to look out for. |
| Sheltered Upbringing |
-2 |
No |
You were raised apart from people, except from a close family. |
| Ward (medium effort) |
-2 |
No |
There is someone that you need to keep an eye and frequently help out |
| Ward (high effort) |
-3 |
No |
There is someone special to you that can't look after themselves - therefore you must. |
| Hunted |
-4 |
No |
A kindred slayer is after you. (Think Buffy.) |
| |
| Kindred Society Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Life Boon |
5 |
No |
Someone outside the city owes you a favour. |
| New Bloodline |
5 |
Yes |
Use this merit if you want to make up a new bloodline for your character |
| Occult Library (Major) |
5 |
Yes |
This library has a huge amount of knowledge on all things supernatural and occult |
| Powerful Ghoul |
5 |
Yes |
You have a badass ghoul at your beck and call. |
| Benevolent Domitor |
3 |
Yes |
Generally use for ghouls, the kindred who holds your bloodbond goes easy on you |
| Clan Friendship |
3 |
No |
A number of members of another clan like you and spread the word to there clan about you. |
| Clan Impersonation |
3 |
Yes |
You are practiced at pretending to be from another clan |
| Major Boon |
3 |
No |
Someone outside the city owes you a favour. |
| Occult Library (Med) |
3 |
No |
You have a well-stocked occult library |
| Pawn |
3 |
No |
You have a kindred pawn outside of Glasgow |
| Protection |
3 |
No |
Somebody powerful is looking out for you. But what do they want from you? |
| Occult Library |
2 |
No |
You have a large collection of Occult Books |
| Minor Boon |
1 |
No |
Someone outside the city owes you a favour. |
| Prestigious Sire |
1 |
No |
Your sire is known and respected. |
| Dark Secret |
-1 |
No |
What are you hiding?? What are you afraid they will find out? |
| Infamous Sire |
-1 |
No |
Your sire is famous for all the wrong reasons |
| Insane Sire |
-1 |
No |
Your sire is a little bit mental |
| Minor Enemy |
-1 |
No |
For some reason somebody is out to get you! |
| Missing Eye |
-1 |
No |
You have lost an eye. |
| Mistaken Identity |
-1 |
No |
You just look exactly like another kindred |
| Obligations |
-1 |
No |
You have a Boss, and when he says jump |
| Prey Exclusion |
-1 |
No |
For some unknown reason to the rest of the Kindred world you REFUSE to feed from a certain class of people. What are modern Kindred coming to? |
| Sire's Resentment |
-1 |
No |
Your sire doesn't like you |
| Twisted Upbringing |
-1 |
No |
Lets just say your sire taught you a lot of stuff that left you a little mixed up |
| Blackmailed |
-2 |
No |
you are blackmailed by a kindred |
| Clan Enmity |
-2 |
No |
What did you do to annoy an entire clan? |
| Diabolic Sire |
-2 |
No |
No this is not a Merit (usually) they will eventually catch your sire and if your unlucky they may catch you in the crossfire |
| Discredited Lineage |
-2 |
No |
You may be of a bad bloodline, or trace back several generations of diabolic sires |
| Enemy |
-2 |
No |
Someone is out to get you |
| Infamous |
-2 |
No |
You have a reputation among the kindred for some misdeed |
| Rival Sires |
-2 |
No |
Not one but two Vampires wanted to gift you with the embrace. One succeded and one failed and shes not happy about failing. |
| Territorial |
-2 |
No |
You like where you are, why move? In fact, why go anywhere but where you are? |
| Notoriety |
-3 |
No |
You have managed to achieve a certain amount of fame amongst the kindred however it's for all those bad things you did!! |
| Permanent Wound |
-3 |
No |
You wake each night with damage to your body (3 points) of damage). You have to heal it when you wake. |
| |
| Historical Merits and Flaws |
| Skill | Cost | Approval Required | Description |
|---|
| Landed Knight |
5 |
No |
You still hold your ancestral Lands, through some sleight of Hand. |
| Giant Blood |
3 |
No |
You have phenomenal strength, due to being part Faerie, of the Giant variety |
| Magical Affinity (major) |
3 |
No |
Some aspect or form of Magic you are particularly adept at, making learning it and using it that much easier. |
| Purifying Touch (major) |
3 |
No |
You have the ability to cure a specific, fatal disease with but a single touch. |
| Relic |
3 |
No |
You possess a Religious Relic. Did you remember to buy True Faith to use it? |
| Wealth |
3 |
No |
You don't just have money (you still need to buy the Resources) you have Old Money. Your family was maybe never part of the Aristocracy, but they were part of the group that took their place. |
| Enchanting Music |
2 |
No |
Your music could turn the heart of Hades |
| Hex (Minor) |
2 |
No |
You were the village witch, who could curse your enemies with injury or ruin |
| Indulgences |
2 |
No |
You were that Crusader and still hold certain indulgences from the Pope (not the current one obviously) to wage holy war upon the Heathens |
| Knight Errant |
2 |
No |
You bear the title Sir and have Good Armaments. Your Lord is probably long dead though |
| Latent Magical Ability |
2 |
No |
You could have been a contender Harry. You might still be if someone realise |
| Lesser Noble |
2 |
No |
Your family still hold the estates, but unlike Heir you are still known to the current head, and they look to you for advice |
| Purifying Touch (med) |
2 |
No |
You have the ability to cure a specific, non-fatal disease with but a single touch. |
| Sense Holy & Unholy |
2 |
No |
You were doubtless a knight in the Crusades or a member of the Inquisition. You could smell a witch or find a possessing demon with but a twitch of your nose |
| Superior Armaments |
2 |
No |
You've kept your weapons and armour as good as the day it was forged. Also they will be the best armaments available for the time |
| Alchemy |
1 |
No |
You are skilled at creating potions, poisons and elixirs. As well as refining Alchemical Substances. Can buy skill Alchemy. |
| Arcane Lore |
1 |
No |
At some point you spent enough time around Magi to learn about their art. |
| Custos |
1 |
No |
You were once a companion of a Magi and still have good relations with those who still live |
| Faerie Upbringing |
1 |
Yes |
You were raised by Faeries and know their ways |
| Failed Apprentice |
1 |
No |
Someone thought you had the Gift, but for whatever reason it didn't work out. You still have some knowledge of the Magic Arts however. |
| Good Armaments |
1 |
No |
You still maintain your weaponry and Armour from days of yore and it is still in good working order |
| Grog Leader |
1 |
No |
You were one of those who took charge of protecting the Magi in your day. A commander of men. It was probably while working for them that you got embraced and they dropped you like a hot potato |
| Heir |
1 |
No |
You were the heir to land/fortune and this is still held by your descendants. You still have some influence over it through them. |
| Mendicant |
1 |
No |
You were a member of a Monastery and still have links with the Order. |
| Purifying Touch (minor) |
1 |
No |
You have the ability to cure a specific, common and non-fatal disease with but a single touch. |
| Troupe Upbringing |
1 |
No |
You were raised by the circus and will tend to be quite naturally athletic |
| Venus Blessing |
1 |
No |
The Beautiful People flock to you. Only when you want them to |
| Veteran |
1 |
No |
You have seen more wars than you can shake a stick at. Nothing shocks you. |
| Black Sheep |
-1 |
No |
You were part of some powerful or famous family while mortal. They however will have nothing to do with you now, not that unusual for a vampire. However their problems are still yours |
| Evil Eye |
-1 |
No |
Either your face is misshapen around the left eye or your eyes are different colours. People used to regard this as one accursed by God. Only your wacky occultist type would leap to that conclusion now. (Make-up required for this one) |
| Faerie Enmity |
-1 |
No |
Whether you slept in the wrong grove or actually went gunning for them at one point, they don't like you. Ever thought trying changing your cologne |
| Infamous Family |
-1 |
No |
Think Michael Corleone at the beginning of the Godfather without the perks |
| Magical Air |
-1 |
No |
You have an air about you that makes people uneasy around you. Every now and then people in black suits and shades follow you around for a few days |
| Oath of Fealty |
-1 |
No |
Your life is not completely your own. You have sworn to serve somebody and your actions not only reflect upon them, but their actions will have bearing on your life |
| Outsider (minor) |
-1 |
No |
You are a member of a group (ethnic, social or otherwise) that is regarded with mistrust by the society in which you live |
| Smell of the Grave |
-1 |
No |
You make mortals uncomfortable because of the smell of damp, newly turned earth that is exuded by you |
| Vow (minor) |
-1 |
No |
You have taken on a binding vow, whether to a religious group, military, private company, government or criminal organisation. This vow should restrict your actions in some meaningful way but won't interfere with your day-to-day life. |
| Curse of Venus |
-2 |
No |
You seem to attract all the wrong type of people. Those you try to woo show no interest and those you can't get far enough away from stalk you |
| Diabolic Upbringing |
-2 |
No |
You were raised in a household were devils were welcome and were suckled at Lilith's Teat |
| Outlaw Leader |
-2 |
No |
You were a leader of a group of outlaws when embraced. Most of them agreed to stay with you after, they have been with you so long you would be loath to part with them, however they never mended their ways and still cause problems with the law |
| Outsider (med) |
-2 |
No |
You are a member of a group (ethnic, social or otherwise) that is regarded with mistrust or even open hatred by the society in which you live. |
| Tainted with Evil |
-2 |
No |
Something happened even before you were born to mark you out as one destined for Darkness. You may battle against but it knows you are truly part of it |
| Vow (med) |
-2 |
No |
You have taken on a binding vow, whether to a religious group, military, private company, government or criminal organisation. This vow should restrict your major decisions and actions in some meaningful way. |
| Feral Upbringing |
-3 |
No |
You were raised apart from society and have no understanding of humans. However you understand the animal type that raised you very well. |
| Outsider (major) |
-3 |
No |
You are a member of a group (ethnic, social or otherwise) that is regarded open hatred by the society in which you live. You risk being attacked any time you walk the street. |
| Vow (major) |
-3 |
No |
You have taken on a binding vow, whether to a religious group, military, private company, government or criminal organisation. This vow should restrict your actions in your day-to-day life in some meaningful way. |
| Infamous Outlaw |
-4 |
No |
You are Dick Turpin or some other famous criminal from history and as such will have very few friends and many enemies that you don't even know |