Username:
Password:
Register
Next Event
Wed 1st Oct 2008
Orders Deadline
Mon 15th Sep 2008
Sunset is at
8:02 PM
Sunrise is at
6:29 AM
 
Psychological Merits and Flaws
SkillCostApproval
Required
Description
Calm Heart 3 No  Frenzy? You Never! Well almost. 
Daredevil 3 No  You are always doing these crazy things... and getting away with it! 
Iron Will 3 Yes  Stops you being mind-controlled by weaker kindred and powers 
Bearing of the Kings 2 Yes  Your bearing is that of a king or noble... which makes things like Presence easier. 
Empathy 2 No  You are very sensitive to the feelings of others 
True Love 2 No  You know true love 
Carefree 1 No  You cannot hear the "Voice of the Abyss" 
Common Sense 1 No  You have a large dose of common sense. Consult the storytellers if you are unsure of what your character should do 
Higher Purpose 1 No  You have a goal in Life, you will succeed in this goal you just know you will somehow 
Limited Paranoia 1 No  You have a healthy paranoia - rarely are you caught by surprise. 
Medical Aptitude 1 No  You pick up everything related to medicine more easily and quickly than others 
Pitiable 1 No  People automatically take pity on you 
Reckless 1 No  You would march boldly into hell without a trace of fear in your heart. 
Self Confident 1 No  You have confidence in your own abilities. 
Strong Willed 1 No  Your will is like an iron bar. 
Compulsion -1 No  You have something that you just HAVE to do 
Delusion -1 No  You believe whole-heartedly in something that isn't so 
Driving Goal -1 No  Your goal compels you into action when the more sensible would stop and think. 
Duty bound -1 No  You follow a code of conduct, but do so out of fear than any moral reasons 
Hatred -1 No  For some reason you have a hatred of something 
Intolerance -1 No  There is something that you just can't stand 
Low Self Esteem -1 No  You don't think your worth much in the grand scheme of things 
Nightmares/Daymares -1 No  You rest not easily during the day; you suffer from nightmares when you are forced to rest during the day. Are they telling you something or just haunting you? 
Obsessed -1 No  You display obsessive behaviour towards some person, place or ideal 
Overconfident -1 No  "I can defuse that bomb with these tweezers, watch." BOOOM! 
Oversensitive -1 No  There's something about the world around you, you just can't put up with 
Reclusive -1 No  You do not work well with others and prefer to do things on your own 
Repulsed by Garlic -1 No  You run from Garlic 
Shy -1 No  "Awww, little diddums is a bit shy." 
Soft Hearted -1 No  You hate seeing violence. 
Uncommon Fear -1 No  You have a fear of something unusual, or a mild fear of something commonplace 
Weakness -1 No  You have a soft spot for some object or person. You will follow this to the detriment of all else 
Weak Willed -1 No  When someone shouts jump, you jump 
Anachronism -2 No  You don't Like these new fangled inventions and refuse to use them and know little about them 
Berserker -2 No  Your beast is near the surface, you find you tend to frenzy more easily than those around you do 
Common Fear -2 No  You have a fear of something commonplace, or an extreme fear of something unusual 
Confused -2 No  You are confused and out of touch with reality 
Fury -2 No  You lose your temper quickly 
Hatred (Med) -2 No  You have a strong hatred of something  
Phobia -2 No  You have an unreasoning fear of something 
Vengeance -2 No  You will settle with them one day 
Can't Cross Running Water -3 No  You've read too many vampire myths! 
Curiosity -3 No  You have an insatiable curiosity 
Derangement -3 No  You have some form of Insanity. 
Hatred (Major) -3 No  You have an intense hatred of something or someone 
Non-combatant -3 No  You can't use weapons and abhor violence 
Paranoid -3 No  Everyone is out to get you. You have to protect yourself! 
Repelled by Crosses -3 No  You must flee from crosses, even when they are not backed by true faith. 
Terrors -3 No  An extreme fear of something commonplace 
 
Physical Merits and Flaws
SkillCostApproval
Required
Description
Strong Blood 5 Yes  Your blood is especially potant. you can blood bond someone with two drinks of your blood.  
Addictive Blood 3 No  You blood can be addictive when drunk. 
Efficient Digestion 3 No  For each 2 points you drink you get 3 points of value 
Unbondable 3 Yes  You cannot be blood bonded 
Baby Face 2 No  You can't possibly be a vampire with a face like that 
Lightning Reflexes 2 No  Your actions come almost before thought 
Light Touch 2 No  You are very dextrous with your hands 
Misplaced Heart 2 No  It isn't in the place it should be 
Reserve of Strength 2 No  Once a day you can call upon strength beyond your normal scope 
Slimy 2 Yes  Your Skin secreates slime like that of a worm or Mollusk. Opponents must score two or more successes thhan normal to grapple you, and your difficulty to soak fire damage is reduced by one. 
Acute Hearing 1 No  For some reason your ears are far more sensitive to noise than most people which allows you to hear things other can't. 
Acute Sense of Smell 1 No  You have superb sense of smell 
Acute sense of Taste 1 No  You have superb sense of taste 
Ambidextrous 1 No  You can use either hand equally well 
Contortions 1 No  You are able to perform physical manoeuvres beyond the scope of most people 
Double Jointed 1 No  Double JointedYou are very supple 
Eat Food 1 No  You can eat 
Enduring Constitution 1 No  You can endure pain 
Keen Vision 1 No  You have superb sense of vision 
Light Sleeper 1 No  Even in the deepest slumber of the day, you seem to wake at the first sign of trouble 
Long Finger 1 Yes  Your Fingers are unnaturaly long and spidery. You gain one extra die to dice pool involving digital coordination or grappling  
Perfect Balance 1 No  You are skilled at keeping your balance 
Tough 1 No  You can take physical punishment better than most 
Addiction (minor) -1 No  You are addicted to some substance. For example, caffine, cigarettes. The addiction is either weak or for something that is readily available 
Allergy (Minor) -1 No  You have is a rare or easily avoidable minor allergy 
Deep Sleeper -1 No  You are always late for parties as waking you up isn�t easy 
Disfigured -1 No  You are disfigured (don't forget the makeup/mask). NB: Cannot be bought by Nosferatu 
Fragile Constitution -1 No  You are sickly and weak. You recover from wounds slowly. 
Hard of Hearing -1 No  You have trouble hearing. 
Inbred -1 No  You have some, minor physical imperfection caused by inbreeding within your family 
Missing Ear -1 No  You are missing an ear, resulting in reduced hearing. (An earplug would be acceptable for this 
Poor Eyesight -1 No  A form of minor blindness this cannot be corrected by spectacles 
Poor Hearing -1 No  You have trouble hearing 
Speech Impediment -1 No  You have some kind of stutter or problem with your speech 
Addiction -2 No  You are addicted to a something, e.g. caffine, drugs, gambling 
Allergic -2 No  You are allergic to something 
Clumsy -2 No  You're not going to be a juggler! 
Colour Blindness -2 No  You cannot distinguish Colours 
Decrepit -2 No  You were old when you were embraced 
Forked Tongue -2 No  Your tongue is forked 
Hunchback -2 No  You have a hunchback (Yes some jumpers on your back could count.) 
Lame -2 No  You have a limp 
Missing Hand -2 No  You won't be winning that Archery tournament 
Scales -2 No  A portion of your body is covered in scales 
Selective Digestion -2 No  You will only feed from a particular group 
Child -3 No  You're a small child. (You better play this well.) 
Monsterous -3 No  You had better wear a Mask for this one. Non-Nosferatu only 
Mute -3 No  You cannot speak. 
One Arm -3 No  Arm in Jacket time? 
Deaf -4 No  You cannot hear anything! 
Thin Blooded -4 No  Your blood is like water. You cannot sire childer and it takes more blood to heal damage than normal 
Enfeebled -5 No  You obviously suffer from some ailment that means you cannot act for more than a few seconds at a time without collapsing, or for a Scene when 3 Blood points are spent. 
Light Sensitivity -5 No  You are far more sensitive to sunlight than other kindred. 
Methusela's Thirst (Minor) -5 No  Mortal blood tastes bland and is no longer able to sustain you as well as it did. Two mortal blood point equals one point in your blood pool 
Blind -6 Yes  You cannot see anything. You must be able to play this. 
Paraplegic -6 No  This could be very interesting to see it role-played 
Methuselah's Thirst -7 No  You can no longer sustain yourself on mortal blood, and must feed on other supernatrels 
 
Mental Merits and Flaws
SkillCostApproval
Required
Description
Jack of all Trades 5 No  You know how to do a bit of everything 
Mesmerism 4 No  You have the ability to access the mind. It will affect Supernaturals. They enter a Torpor-like state, when you can ask simple questions 
Tenacious 4 No  You can use GRIT as your Hit Points instead of PHYS 
Fast Learner 3 Yes  You learn stuff really quickly 
Gifted 3 No  The Difficulty of all creativity rolls is reduced Substantially 
Eidetic Memory 2 No  Forget something? You? Never! 
Natural Linguist 2 No  You find it easy to learn new languages 
Piercing Gaze 2 No  You can intimidate people with your Paddington Bear 
Specialist 2 No  Your character is specialised at a certain area of a skill, it can be taken multiple times for multiple skills or specialisations on the same skill. 
Animal affinity 1 No  You have and innate understanding of and rapport with a certan tipe of animal 
Clear Thinker 1 No  You have an uncanny knack to see through lies and subterfuge 
Code of Honour 1 No  You have a code of Honour that you follow, if someone tries to make you do something against your code of honour you are more likely to resist the attempt 
Computer Aptitude 1 No  For some reason computers like you. 
Concentration 1 No  When you need to you can ignore any distraction and concentrate on the job in hand 
Crack Driver 1 No  You are a genius behind the wheel of a car 
Danger Sense 1 No  You just know when something BAD is going to happen 
Direction Sense 1 No  You have an uncanny ability to orient yourself 
Electrical/Electronic Aptitude 1 No  You are especially good with electical and electronic items 
Entrepreneur 1 No  making money comes easy to you and you know what itakes to succeed in busines 
Financial Aptitude 1 No  You are especially good at dealing with money 
Free Expression 1 No  You have a creative spark that others lack. 
Lightning Calculator 1 No  You can work out mathematical sums in your head faster than a calculator 
Mechanical Aptitude 1 No  Anything mechanical seems to work for you 
Time Sense 1 No  You always know what time it is! 
Illiterate -1 No  You cannot read or write 
Poor Memory -1 No  You just seem to forget some things, like putting trousers on before going out. 
Short Attention Span -1 No  You are a very slow learner 
Amnesia -2 No  You have a tendency to forget things or have forgotten a large section of your past 
 
Magical Merits and Flaws
SkillCostApproval
Required
Description
Artifact 4 Yes  You have a very powerful and unique magical item 
Artifact 3 Yes  You have a powerful and unique magical item 
Enduring Magic 3 No  The magic you perform has far more lasting effects than normal. 
Magister of Artibus 3 No  You teach the new "Mages" of your clan in the magical arts. You have your choice of apprentices and gain Status 1 and Clan Prestige 3 
Method Caster (major) 3 No  You always do each magical ritual and working the same way. This makes your magic much stronger to resist, as its familiarity leaves you free to work your will 
Special Circumstances (major) 3 No  Your magic becomes more powerful under certain situations. 
Artifact 2 Yes  You own an unique magical item 
Cyclic Magic 2 No  The power of your blood that fuels your thaumaturgy and the rituals you invoke vary with some pre-determined sequence, e.g. the phases of the moon. If you take this one be willing to put in the work beforehand for our consideration. 
Magical Affinity (med) 2 No  Some aspect or form of Magic you are adept at, making learning it and using it that much easier. 
Magical Animal Companion 2 No  You have a magical animal as a companion. They may be invisible or have the ability to move between the realms (but they will never do either of these in front of others). To all others they will appear like a normal animal of that breed. It sustains itself on you energy and will live as long as you live (although it can be destroyed) 
Method Caster (med) 2 No  You always do each magical ritual and working the same way. This makes your magic stronger to resist, as its familiarity leaves you free to work your will 
Side Effect 2 No  Whenever you perform magic there is a subtle but generally beneficial side effect 
Special Circumstances (med) 2 No  Your magic becomes more powerful under certain uncommon situations. 
Adept Student 1 No  Learning rituals is that bit quicker for you 
Deft Path 1 No  Your magic is not as subject to distraction as others, e.g. injury or sudden loud noises won't put you off 
Fast Caster 1 No  Your rituals take less time to perform 
Free Study 1 No  Your knowledge of magic seems almost intuitive, to the extent you can, given time, figure out things you didn't think you knew 
Magical Affinity (minor) 1 No  Some aspect or form of Magic you are slightly better at, making learning it and using it that much easier.  
Method Caster (minor) 1 No  You always do each magical ritual and working the same way. This makes your magic a bit stronger to resist, as its familiarity leaves you free to work your will 
Special Circumstances (minor) 1 No  Your magic becomes more powerful under certain, very rare situations 
Strong Writer 1 No  The books you write on magic are highly sought after by those in the field. If you don't already have it gain Status 1 
Blatant Gift -1 No  You are very obvious as a practitioner of the Magic Arts, and I don't mean you wear a pointy hat and shiny robes. People just know in their primordial veins that you meddle with things best not meddled with. 
Creative Block -1 No  You cannot invent your own rituals; all must be learned from books or from others 
Deleterious Circumstances -1 -1 No  Under certain, rare circumstances your magic becomes weaker and harder to perform. 
Incomprehensible -1 No  You cannot teach magic, as when you try to talk or write about it you use so much jargon they cannot learn from you. Even your peers often scratch their heads and wonder what you are talking about. 
Magical Deficiency (minor) -1 No  There is some aspect of Magic that you abhor and thus have difficulty in learning 
Necessary Condition -1 No  You need to perform a certain obvious action before each use of magic. 
Poor Reader -1 No  You learn rituals very slowly 
Poor Student -1 No  Increasing Thaumaturgy and paths cost you more 
Warped Magic -1 No  Your Magic has a deleterious side effect that is noticeable to others 
Weak Writer -1 No  What you write will be of no use to others on any subject, you just can't put all those thoughts in your head down on paper 
Cyclic Magic -2 No  The power of your blood that fuels your thaumaturgy and the rituals you invoke vary with some pre-determined sequence, e.g. the phases of the moon. If you take this one be willing to put in the work beforehand for our consideration 
Deleterious Circumstances -2 -2 No  Under certain, uncommon circumstances your magic becomes weaker and harder to perform. 
Lack of Control -2 No  You have to spend time recovering after each use of Magic or Rituals 
Magical Deficiency (med) -2 No  There is some aspect of Magic that you abhor and thus have extreme difficulty in learning 
Slow Caster -2 No  Rituals take longer for you 
Deleterious Circumstances -3 -3 No  Under certain circumstances your magic becomes weaker and harder to perform. Watch out for the Kryptonite! 
Magic Addiction -3 No  Any time you use magic, you will need to spend a temporary Grit point not to do so again. Obviously these take time to come back and you don't want that Grit getting to low. 
Magical Deficiency (major) -3 No  There is some aspect of Magic that you abhor and thus you cannot learn it 
Painful Magic -3 No  Each use of Magic or Rituals costs you 2 Wound Points from pain 
Susceptibility to Divine Power -4 No  Your Magic has left you open to the influence of the divine 
Susceptibility to Faerie Power -4 No  Your Magic has left you open to the influence of the Fae 
Susceptibility to Infernal Power -4 No  Your Magic has left you open to the influence of the infernal 
Cannot do Magic (Magical Clans) -5 No  You come from a clan who can do magic but you can't 
Personal Magic -6 No  Your magic works best on you (if applicable). If not being used on you then all your magic becomes much harder to do and less effective 
 
Mystical Merits and Flaws
SkillCostApproval
Required
Description
Charmed Life 5 No  Somehow you manage to get out of scraps by the skin of your teeth. 
Destiny 4 No  You have a DESTINY!! (Think carefully before you choose this we will abuse it). 
Ghostly Warder 4 No  A Ghost watches over you 
Magic Item 4 Yes  You have a very powerful item with supernatural powers  
Spirit Attractor 4 No  Benevolent spirits are attracted to you 
True Faith 4 No  You have faith in the almighty and he has faith in you. 
Luck 3 No  Stuff just goes your way 
Magic Item 3 Yes  You have a powerful item with supernatural powers 
Spirit Mentor 3 No  You have a spirit who guides you 
Wraith Companion 3 No  There is a spirit being who is your companion 
Faerie Affinity 2 No  The Fey seem to like you 
Healer 2 No  You missed your calling as a Surgeon; you can do things with a bandage that would take hours of normal recuperation 
Intuition 2 No  You sometimes just know which path to take. 
Magic Background (Non-Magic) 2 No  Can Purchase magical Merits/ Flaws This is the one for Non-Magical clans 
Magic Item 2 Yes  You have a useful, albeit not particularly rare or powerful, magical item 
Magic Sensitivity 2 No  The hairs on the back of your neck stand up when you pass a ley line. 
Medium 2 No  You can sense and talk to spirits 
Precognition 2 No  Sometimes you know what's going to happen before it does 
Second Sight 2 No  You can see those beings that exist on the other side 
Withstand Magic 2 No  Magic seems to have problems working on you 
Dousing 1 No  You could try to find water in a desert 
Herbalism 1 No  You know your way around the Garden of Life. You can buy the skill Herbalism 
Inoffensive to Animals 1 No  Animals don't run from you like they do from other kindred 
Magic Background (Magic) 1 No  Can Purchase magical Merits/ Flaws. This is the version that magical clans should take. 
Weather Sense 1 No  You know when there's a storm coming in 
Magic Susceptibilty (mild) -1 No  You are more affected by magic than other people 
Taint of Corruption -1 No  You reek of the Kindred Curse. Plants wither in your presence 
Touch of Frost -1 No  You draw heat from whatever you touch. Plants will wither and die. 
Eerie Presence -2 No  You make mortals nervous as they are instinctually aware that you are undead 
Haunted -2 No  Spirits haunts you 
Magic Susceptibility (med) -2 No  You are much more affected by magic than other people are 
Magic Susceptibility (strong) -3 No  You are very easily affected by magic 
Sense of Doom -3 No  You somehow have seen your future and know you�re not in for a happy ending. 
Spirit Magnet -3 Yes  Spirits are attracted to you and surround you constantly 
Demon Hounded -5 Yes  You are hounded by demonic forces! 
 
Mortal Society Merits and Flaws
SkillCostApproval
Required
Description
Corporate CEO 5 No  You are CEO of a corporation 
Greater noble 5 Yes  Your family still hold the estates, but unlike Heir you are still known to the current head, and they look to you for advice 
Church Ties 3 No  " Forgive me father for I have sinned. "Well as you've got the priests in your pocket they will forgive you anything. 
Corporate Ties 3 No  You have many links to business 
Mage Companion 3 Yes  One of your very close friends is a Mage 
Mental Institution 3 No  Owns or controls a Mental Hospital or Institution 
Police Ties 3 No  The cops like doing favours for you; well ok they might expect something in return. 
Political Ties 3 No  You have political influence 
Priest 3 No  You are still a fully ordained Priest, with your own Flock. 
Underworld Ties 3 No  You have connections with organised crime 
Werewolf Companion 3 No  You have a lupine friend. 
Blackmail 2 No  You have information on a powerful mortal which gives you power over them 
Financial Ties 2 No  You have ties to major financial institutions 
High Society Ties 2 No  You are connected to high society and the nobility 
Judicial Ties 2 No  You have power in the justice world 
Mansion 2 No  You have a BIG house, some would call it a mansion others just call it that creepy haunted place. 
Media Ties 2 No  You have influence over the local media moguls 
Medical Ties 2 No  You have strong connections to hospitals and the health industry 
Nightclub 2 No  You like to boogie so much you went and bought your own club. 
Patron 2 No  You have a rich Mortal that for some reason sees fit to finance you in some way 
Animal Companion 1 No  You have an animal that has formed a very close bond with you. 
Close Family Ties 1 No  Your mortal Family are still important to you and will not hesitate to do you a favour. They may also call on you in time of need. 
Good Reputation 1 No  You are well known amongst mortals 
Inspirational 1 No  When you speak, people respect what you say 
Library 1 No  You have an extensive library containing all sorts of useful (non-supernatural related) knowledge 
Mimicry 1 No  You can imitate other voices and animal sounds 
Prestigious Family 1 No  Your mortal family is well known and respected 
Well Travelled 1 No  You have seen the seven wonders of the modern world. 
Bad Reputation -1 No  You have some notoriety among mortals 
Expenses -1 No  You are required to supply money on a regular basis to a person/organisation for past misdeeds 
Judged Unfairly -1 No  People never seem to like or trust you 
Lost Love -1 No  Much pulling of hair, deep depressions and a fascination with dark colours and morbid poetry. So you're a Goth! 
Social Handicap -1 No  Something about you makes you unpopular in social situations 
Ward (low effort) -1 No  There is particular person that you need to look out for. 
Sheltered Upbringing -2 No  You were raised apart from people, except from a close family. 
Ward (medium effort) -2 No  There is someone that you need to keep an eye and frequently help out 
Ward (high effort) -3 No  There is someone special to you that can't look after themselves - therefore you must. 
Hunted -4 No  A kindred slayer is after you. (Think Buffy.) 
 
Kindred Society Merits and Flaws
SkillCostApproval
Required
Description
Life Boon 5 No  Someone outside the city owes you a favour. 
New Bloodline 5 Yes  Use this merit if you want to make up a new bloodline for your character 
Occult Library (Major) 5 Yes  This library has a huge amount of knowledge on all things supernatural and occult 
Powerful Ghoul 5 Yes  You have a badass ghoul at your beck and call. 
Benevolent Domitor 3 Yes  Generally use for ghouls, the kindred who holds your bloodbond goes easy on you 
Clan Friendship 3 No  A number of members of another clan like you and spread the word to there clan about you. 
Clan Impersonation 3 Yes  You are practiced at pretending to be from another clan 
Major Boon 3 No  Someone outside the city owes you a favour. 
Occult Library (Med) 3 No  You have a well-stocked occult library 
Pawn 3 No  You have a kindred pawn outside of Glasgow 
Protection 3 No  Somebody powerful is looking out for you. But what do they want from you? 
Occult Library 2 No  You have a large collection of Occult Books 
Minor Boon 1 No  Someone outside the city owes you a favour. 
Prestigious Sire 1 No  Your sire is known and respected. 
Dark Secret -1 No  What are you hiding?? What are you afraid they will find out? 
Infamous Sire -1 No  Your sire is famous for all the wrong reasons 
Insane Sire -1 No  Your sire is a little bit mental 
Minor Enemy -1 No  For some reason somebody is out to get you! 
Missing Eye -1 No  You have lost an eye.  
Mistaken Identity -1 No  You just look exactly like another kindred 
Obligations -1 No  You have a Boss, and when he says jump 
Prey Exclusion -1 No  For some unknown reason to the rest of the Kindred world you REFUSE to feed from a certain class of people. What are modern Kindred coming to? 
Sire's Resentment -1 No  Your sire doesn't like you 
Twisted Upbringing -1 No  Lets just say your sire taught you a lot of stuff that left you a little mixed up 
Blackmailed -2 No  you are blackmailed by a kindred 
Clan Enmity -2 No  What did you do to annoy an entire clan? 
Diabolic Sire -2 No  No this is not a Merit (usually) they will eventually catch your sire and if your unlucky they may catch you in the crossfire 
Discredited Lineage -2 No  You may be of a bad bloodline, or trace back several generations of diabolic sires 
Enemy -2 No  Someone is out to get you 
Infamous -2 No  You have a reputation among the kindred for some misdeed 
Rival Sires -2 No  Not one but two Vampires wanted to gift you with the embrace. One succeded and one failed and shes not happy about failing. 
Territorial -2 No  You like where you are, why move? In fact, why go anywhere but where you are? 
Notoriety -3 No  You have managed to achieve a certain amount of fame amongst the kindred however it's for all those bad things you did!! 
Permanent Wound -3 No  You wake each night with damage to your body (3 points) of damage). You have to heal it when you wake. 
 
Historical Merits and Flaws
SkillCostApproval
Required
Description
Landed Knight 5 No  You still hold your ancestral Lands, through some sleight of Hand. 
Giant Blood 3 No  You have phenomenal strength, due to being part Faerie, of the Giant variety 
Magical Affinity (major) 3 No  Some aspect or form of Magic you are particularly adept at, making learning it and using it that much easier. 
Purifying Touch (major) 3 No  You have the ability to cure a specific, fatal disease with but a single touch. 
Relic 3 No  You possess a Religious Relic. Did you remember to buy True Faith to use it? 
Wealth 3 No  You don't just have money (you still need to buy the Resources) you have Old Money. Your family was maybe never part of the Aristocracy, but they were part of the group that took their place. 
Enchanting Music 2 No  Your music could turn the heart of Hades 
Hex (Minor) 2 No  You were the village witch, who could curse your enemies with injury or ruin 
Indulgences 2 No  You were that Crusader and still hold certain indulgences from the Pope (not the current one obviously) to wage holy war upon the Heathens 
Knight Errant 2 No  You bear the title Sir and have Good Armaments. Your Lord is probably long dead though 
Latent Magical Ability 2 No  You could have been a contender Harry. You might still be if someone realise 
Lesser Noble 2 No  Your family still hold the estates, but unlike Heir you are still known to the current head, and they look to you for advice 
Purifying Touch (med) 2 No  You have the ability to cure a specific, non-fatal disease with but a single touch. 
Sense Holy & Unholy 2 No  You were doubtless a knight in the Crusades or a member of the Inquisition. You could smell a witch or find a possessing demon with but a twitch of your nose 
Superior Armaments 2 No  You've kept your weapons and armour as good as the day it was forged. Also they will be the best armaments available for the time 
Alchemy 1 No  You are skilled at creating potions, poisons and elixirs. As well as refining Alchemical Substances. Can buy skill Alchemy. 
Arcane Lore 1 No  At some point you spent enough time around Magi to learn about their art. 
Custos 1 No  You were once a companion of a Magi and still have good relations with those who still live 
Faerie Upbringing 1 Yes  You were raised by Faeries and know their ways 
Failed Apprentice 1 No  Someone thought you had the Gift, but for whatever reason it didn't work out. You still have some knowledge of the Magic Arts however. 
Good Armaments 1 No  You still maintain your weaponry and Armour from days of yore and it is still in good working order 
Grog Leader 1 No  You were one of those who took charge of protecting the Magi in your day. A commander of men. It was probably while working for them that you got embraced and they dropped you like a hot potato 
Heir 1 No  You were the heir to land/fortune and this is still held by your descendants. You still have some influence over it through them. 
Mendicant 1 No  You were a member of a Monastery and still have links with the Order. 
Purifying Touch (minor) 1 No  You have the ability to cure a specific, common and non-fatal disease with but a single touch. 
Troupe Upbringing 1 No  You were raised by the circus and will tend to be quite naturally athletic 
Venus Blessing 1 No  The Beautiful People flock to you. Only when you want them to 
Veteran 1 No  You have seen more wars than you can shake a stick at. Nothing shocks you. 
Black Sheep -1 No  You were part of some powerful or famous family while mortal. They however will have nothing to do with you now, not that unusual for a vampire. However their problems are still yours 
Evil Eye -1 No  Either your face is misshapen around the left eye or your eyes are different colours. People used to regard this as one accursed by God. Only your wacky occultist type would leap to that conclusion now. (Make-up required for this one) 
Faerie Enmity -1 No  Whether you slept in the wrong grove or actually went gunning for them at one point, they don't like you. Ever thought trying changing your cologne 
Infamous Family -1 No  Think Michael Corleone at the beginning of the Godfather without the perks 
Magical Air -1 No  You have an air about you that makes people uneasy around you. Every now and then people in black suits and shades follow you around for a few days 
Oath of Fealty -1 No  Your life is not completely your own. You have sworn to serve somebody and your actions not only reflect upon them, but their actions will have bearing on your life 
Outsider (minor) -1 No  You are a member of a group (ethnic, social or otherwise) that is regarded with mistrust by the society in which you live 
Smell of the Grave -1 No  You make mortals uncomfortable because of the smell of damp, newly turned earth that is exuded by you 
Vow (minor) -1 No  You have taken on a binding vow, whether to a religious group, military, private company, government or criminal organisation. This vow should restrict your actions in some meaningful way but won't interfere with your day-to-day life. 
Curse of Venus -2 No  You seem to attract all the wrong type of people. Those you try to woo show no interest and those you can't get far enough away from stalk you 
Diabolic Upbringing -2 No  You were raised in a household were devils were welcome and were suckled at Lilith's Teat 
Outlaw Leader -2 No  You were a leader of a group of outlaws when embraced. Most of them agreed to stay with you after, they have been with you so long you would be loath to part with them, however they never mended their ways and still cause problems with the law 
Outsider (med) -2 No  You are a member of a group (ethnic, social or otherwise) that is regarded with mistrust or even open hatred by the society in which you live. 
Tainted with Evil -2 No  Something happened even before you were born to mark you out as one destined for Darkness. You may battle against but it knows you are truly part of it 
Vow (med) -2 No  You have taken on a binding vow, whether to a religious group, military, private company, government or criminal organisation. This vow should restrict your major decisions and actions in some meaningful way. 
Feral Upbringing -3 No  You were raised apart from society and have no understanding of humans. However you understand the animal type that raised you very well. 
Outsider (major) -3 No  You are a member of a group (ethnic, social or otherwise) that is regarded open hatred by the society in which you live. You risk being attacked any time you walk the street. 
Vow (major) -3 No  You have taken on a binding vow, whether to a religious group, military, private company, government or criminal organisation. This vow should restrict your actions in your day-to-day life in some meaningful way. 
Infamous Outlaw -4 No  You are Dick Turpin or some other famous criminal from history and as such will have very few friends and many enemies that you don't even know