| Thaumaturgy |
| Path |
Approval Required |
Description |
| Alchemy |
No |
Mages who learn this path learn the secrets of changing the state of various materials. |
| Biothaumaturgry |
No |
Mages with this path mix magic with biology |
| Elemental Mastery |
No |
This path gives you control over the elements. [2nd Ed. Players Guide] |
| Lure of Flames |
No |
This path gives you control over fire! [2nd Ed. Vampire:the Masquerade] |
| Mastery of the Mortal Shell |
No |
This power allows to possesor to understand and control the fundamental functions of the body. |
| Movement of the Mind |
No |
With only the power of your mind and will you can move objects around. [2nd Ed. Vampire:the Masquerade] |
| Neptune's Might |
No |
This path gives you control over water. [2nd Ed. Players Guide] |
| Oneiromancy |
No |
Your dreams speak of what is yet to be... |
| Path of Blood's Curse |
No |
This path allows you to heigten the curse in another. |
| Path of Conjuring |
No |
This allows you to create items out of thin air. [2nd Ed. Players Guide] |
| Path of Corruption |
No |
This path allows you warp and change others forms and personalities. [2nd Ed. Players Guide] |
| Path of Curses |
No |
You have the power of the evil eye and know how to use it |
| Path of Levenbolt |
Yes |
Similar to lure of flames but deals with electricty.
[CB Tremere (Revised) pg 51] |
| Path of Shadowcrafting |
No |
This path allows the magus to control shadows.
[CB Tremere (Revised) pg 53] |
| Path of Technomancy |
No |
[3rd Ed. Guide to the Camarilla] |
| Path of Transmutation |
No |
Similar to the path of Alchemy |
| Spirit Manipulation |
No |
This paths allows you to force spirits to do you bidding [3rd Ed. Guide to the Camarilla] |
| Spirit Thaumaturgy |
No |
This path allows you to summon and use spirits. [2nd Ed. Players Guide] |
| Thaumaturgical Countermagic |
No |
This path alows you to nulify the effects of Thaumaturgical paths and rituals |
| The Faux Path |
No |
A stange path that allows a mix of ablities
[Blood Magic: Secrets of Thaumaturgy] |
| The Focused Mind |
No |
You have control over your own mind... |
| The Green Path |
No |
This path deals with the manipulation of plant matter. |
| The Hearth Path |
No |
This path is used to protect your haven. |
| The Path of Technomancy |
No |
A mixture of magic and technology and controling technology via magic |
| The Vine of Dionysus |
No |
A strange path that allows the creation of ecstasy in others. |
| Weather Control |
No |
Thie path gives you control over the weather [2nd Ed. Vampire:the Masquerade] |
| Necromancy |
| Path |
Approval Required |
Description |
| Ash Path |
No |
This path allows a necromancer to see into the realm of the dead [3rd Ed. Vampire: the Masquerade pg 164] |
| The Bone Path |
No |
This path deals with corpses and the methods by which dead souls can be restored to the living world.
[3rd Ed. Vampire: the Masquerade pg163] |
| The Sepulchre Path |
No |
This path deals with souls
[3rd Ed. Vampire: the Masquerade pg 161] |