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Wed 11th Jan 2012
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Wed 21st Dec 2011
Sunset is at
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Magical Paths
Thaumaturgy
Path Approval
Required
Description
Alchemy No  Mages who learn this path learn the secrets of changing the state of various materials. 
Biothaumaturgry No  Mages with this path mix magic with biology 
Elemental Mastery No  This path gives you control over the elements. [2nd Ed. Players Guide] 
Lure of Flames No  This path gives you control over fire! [2nd Ed. Vampire:the Masquerade] 
Mastery of the Mortal Shell No  This power allows to possesor to understand and control the fundamental functions of the body. 
Movement of the Mind No  With only the power of your mind and will you can move objects around. [2nd Ed. Vampire:the Masquerade] 
Neptune's Might No  This path gives you control over water. [2nd Ed. Players Guide] 
Oneiromancy No  Your dreams speak of what is yet to be... 
Path of Blood's Curse No  This path allows you to heigten the curse in another. 
Path of Conjuring No  This allows you to create items out of thin air. [2nd Ed. Players Guide] 
Path of Corruption No  This path allows you warp and change others forms and personalities. [2nd Ed. Players Guide] 
Path of Curses No  You have the power of the evil eye and know how to use it 
Path of Levenbolt Yes  Similar to lure of flames but deals with electricty. [CB Tremere (Revised) pg 51] 
Path of Shadowcrafting No  This path allows the magus to control shadows. [CB Tremere (Revised) pg 53] 
Path of Technomancy No  [3rd Ed. Guide to the Camarilla] 
Path of Transmutation No  Similar to the path of Alchemy 
Spirit Manipulation No  This paths allows you to force spirits to do you bidding [3rd Ed. Guide to the Camarilla] 
Spirit Thaumaturgy No  This path allows you to summon and use spirits. [2nd Ed. Players Guide] 
Thaumaturgical Countermagic No  This path alows you to nulify the effects of Thaumaturgical paths and rituals 
The Faux Path No  A stange path that allows a mix of ablities [Blood Magic: Secrets of Thaumaturgy] 
The Focused Mind No  You have control over your own mind... 
The Green Path No  This path deals with the manipulation of plant matter. 
The Hearth Path No  This path is used to protect your haven. 
The Path of Technomancy No  A mixture of magic and technology and controling technology via magic 
The Vine of Dionysus No  A strange path that allows the creation of ecstasy in others. 
Weather Control No  Thie path gives you control over the weather [2nd Ed. Vampire:the Masquerade] 
Necromancy
Path Approval
Required
Description
Ash Path No  This path allows a necromancer to see into the realm of the dead [3rd Ed. Vampire: the Masquerade pg 164] 
The Bone Path No  This path deals with corpses and the methods by which dead souls can be restored to the living world. [3rd Ed. Vampire: the Masquerade pg163] 
The Sepulchre Path No  This path deals with souls [3rd Ed. Vampire: the Masquerade pg 161]